Model glass or metal with the Standard Surface shader for a beginner tutorial that demonstrates how to model a glass or metal material using Standard Surface. ClickĪttribute Editor to select and apply a preset. Presets such as car paint, frosted glass, and plastic are available. To create additional instances of this shader, click onĪssign these shaders to your objects as you would any other shader. To assign it to an object, right-click and selectĪssign Existing Material > standardSurface1 from the marking menu. Standard Surface is a default node in Maya, and a standardSurface1 node is created with every new scene. Standard Surface is easy to use as it has a minimal set of the most useful parameters, all of which are chosen to be artist-friendly and intuitive. Version 1.0.1, and can be used by multiple renderers to achieve similar rendering results via a single surface shader. The texture is not accurately assigned or corrupted (broken). There are several causes that could cause this issue: The viewport is not in the correct Display Setting. It implements the Autodesk Standard Surface specification UV Textured objects are shown incorrectly in Maya's Viewport, even after enabling texture view by pressing the 6 key. Standard Surface is a renderer agnostic, uber surface shader that can be used to model the majority of materials used in visual effects and animation productions.
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